
I will pull your goddamn tongue out BY THE ROOTS!
Thankyouverymuch.

Tales of True Adventure for Rugged Men Not Unlike Yourself
Go to my office, sit at my desk,
Predictably just like all of the rest.
I sit and I dream about far away places,
Away from the people with frowns on their faces.
All of my life is monotony
I’d go out for a walk but I know it would be
(Predictable)
Sure as the nose on my face
(Predictable)
Same for the whole human race
Once we (once we) had so many options
Once we (once we) had dignity and grace
Now we (now we) have got nothing but our own time to waste.
$1,999.00! Cheap!
In this behind the scenes look at the all-new Fender Meteora, designer Josh Hurst dives into his inspiration and approach to creating Fender’s newest guitar.
https://youtu.be/PjBO6bzVM4o
In 1998, a little known company named Valve released a first-person shooter named Half-Life and changed the face of gaming. Where other shooters struggled to provide even a semblance of a story, Half-Life had brains to match its brawns; a stirring tale featuring a realistic human cast and a protagonist that was more than a hand and a gun unfolded before the player’s eyes as they progressed through each level.
As Valve grew, so too did Half-Life’s reputation, with Half-Life 2 in 2004 once again revolutionizing the genre, and its episodic expansions, Half-life 2: Episode One and Episode Two, further raising the bar. The series didn’t release consistently, and occasionally suffered unexpected and painful setbacks; but when it did, it seemed as if Valve could do no wrong – until the series suddenly stopped. Shifting priorities, a lack of motivation, and other, more nebulous factors would lead Valve to put Half-Life on ice in the middle of its prime, leaving a generation of gamers adrift, and an opus unfinished.
And yet – Half-Life lives on. Be it in the innumerable games and series it inspired or provided the computative bedrock for, an undying stream of mods, or other media based on the franchise, Half-Life’s DNA is permanently embedded in the fabric of the video game industry, and will likely remain so for some time. As sad as it is that a Half-Life 2: Episode 3 or a Half-Life 3 will likely never happen, and as frustrating as it is that Valve remains belligerent as to precisely why, the series, for the most part, has only really fallen… out of Valve’s hands.
This is the rise and fall of Half-Life.
Posted only because I want that guitar.

Anyone watching this?
It’s supposed to be pretty terrifying to the point of making you vomit according to this article…
Steven King went so far as to say the series is “close to a work of genius.” I finished 2 out of 10 episodes. It’s not as scary as people on the inter webs are making it out to be, but it’s good. Lemme know what y’all think…
He was watching this TOTP performance on the remand centre TV, August 24, 1972.