The Best Memphis Punk Band You’ve Never Heard Of

Happy Friday, you bastards, you.

In 2012, the documentary I directed about the Antenna club and the vibrant music scene which sprang up around it premiered at the Indie Memphis Film Festival. It had a successful festival run, but a commercial release of Antenna has been repeatedly delayed by music rights issues. With the help of J.D. Reager, we managed to convince Bob Holmes, who had become something of a recluse, to do an interview for the film. For three hours, he regaled us with some of the wildest Memphis music stories I have ever had the good fortune to hear. In order to honor the passing of a Memphis musical genius, I have uploaded the Modifiers segments from Antenna to YouTube and present it here for the first time since 2012.

Thus speaketh documentary director Chris McCoy.

Oh You Like This Version Better?

As eagerly anticipated by all bastards, the 65% more cheerful Let It Be will probably be released this spring.

With raw material comprising 55 hours of video and 140 hours of audio, there are enough untapped resources to fuel any director’s vision. Seriously: if Peter Jackson gets too WETI-Fx’y or slo-mo happy hobbit, we need to see a Wes Anderson or Christopher Nolan or David Lynch Let It Be.

Friday Parade of Zombies

These three great songs have been stuck in my head the past couple of days.  That’s a good thing, because usually my brain torments me with annoying songs, some of which I haven’t heard in decades.  Someone needs to study just what makes a song catchy in a good or annoying way.

This Blew My Mind

Truly, we are living in the future.

Over 50 percent of The Mandalorian Season 1 was filmed using this ground-breaking new methodology, eliminating the need for location shoots entirely. Instead, actors in The Mandalorian performed in an immersive and massive 20’ high by 270-degree semicircular LED video wall and ceiling with a 75’-diameter performance space, where the practical set pieces were combined with digital extensions on the screens. Digital 3D environments created by ILM played back interactively on the LED walls, edited in real-time during the shoot, which allowed for pixel-accurate tracking and perspective-correct 3D imagery rendered at high resolution via systems powered by NVIDIA GPUs. The environments were lit and rendered from the perspective of the camera to provide parallax in real-time, as if the camera were really capturing the physical environment with accurate interactive light on the actors and practical sets, giving showrunner Jon Favreau, executive producer and director Dave Filoni, visual effects supervisor Richard Bluff, and cinematographers Greig Fraser and Barry Baz Idoine, and the episodic directors the ability to make concrete creative choices for visual effects-driven work during photography and achieve real-time in-camera composites on set.

The technology and workflow required to make in-camera compositing and effects practical for on-set use combined the ingenuity of partners such as Golem Creations, Fuse, Lux Machina, Profile Studios, and ARRI together with ILM’s StageCraft virtual production filmmaking platform and ultimately the real-time interactivity of the Unreal Engine platform.